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Servers
Servers 2
This community is the internet version of Schrödinger's cat
Posted by Code (Admins) at Yesterday, 2:45 PM. 3 comments
Alright, shit's over I graduated college so no more homework and shit.
I've been trying to get a MvM server up and going. Well it is going at the ip mmvm.game.nfoservers.com:27015
It runs only the highest difficulty maps but doesn't have a vote system.
It also isn't tied to our pyschostats system but instead runs on its own HLSTATS system. I plan on adding more plugins to it (one plugin will allow a maximum of 10 players to play)
Hopefully we can also get the TF2 MGE server also going soon. This will bring our server count to a total of 7 (Not counting the ARMA 2 and Chivalry server still being developed).
3: TF2
1: TTT
1: Bad Company 2
1: L4D2
1: Red Orchestra 2
I would also like to have us back to having scheduled game nights.
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The TF2 servers I'd like to get those working with REPLAY as well as taking a look at our primary TF2 server and tweaking some bugs that arose from the switch to STEAMPIPE. I might even considering backing up our primary TF2 server and possibly doing a wipe if STEAMPIPE fucked up our system as much as it did to other people.
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A community member or two will be promoted to owner (Red Forum Name) sometime in the coming weeks.
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As usual I'm gonna strongly encourage donations to keep the community servers up. We don't pocket any donations, everything goes to keeping the servers running and to keep those working on the servers motivated to keep trying to maintain them and add bad end round songs.
We are encroaching on the one year anniversary of the community and then shortly after the possible 2nd annual community TF2 tournament (Team 2 dominate)
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Any questions and concerns feel free to post in here or ask me on steam.
I've been trying to get a MvM server up and going. Well it is going at the ip mmvm.game.nfoservers.com:27015
It runs only the highest difficulty maps but doesn't have a vote system.
It also isn't tied to our pyschostats system but instead runs on its own HLSTATS system. I plan on adding more plugins to it (one plugin will allow a maximum of 10 players to play)
Hopefully we can also get the TF2 MGE server also going soon. This will bring our server count to a total of 7 (Not counting the ARMA 2 and Chivalry server still being developed).
3: TF2
1: TTT
1: Bad Company 2
1: L4D2
1: Red Orchestra 2
I would also like to have us back to having scheduled game nights.
--------------
The TF2 servers I'd like to get those working with REPLAY as well as taking a look at our primary TF2 server and tweaking some bugs that arose from the switch to STEAMPIPE. I might even considering backing up our primary TF2 server and possibly doing a wipe if STEAMPIPE fucked up our system as much as it did to other people.
--------------
A community member or two will be promoted to owner (Red Forum Name) sometime in the coming weeks.
--------------
As usual I'm gonna strongly encourage donations to keep the community servers up. We don't pocket any donations, everything goes to keeping the servers running and to keep those working on the servers motivated to keep trying to maintain them and add bad end round songs.
We are encroaching on the one year anniversary of the community and then shortly after the possible 2nd annual community TF2 tournament (Team 2 dominate)
---------------
Any questions and concerns feel free to post in here or ask me on steam.
One Week VDS Report
Posted by Code (Admins) at Apr 13 2013, 06:45 PM. 17 comments
Well right now all of our open servers are full or almost full and here's the stats of our VDS for it.
[Hidden Content: Login/Register to View]
TF2 Matchmaking is finicky at times but once it starts sending players it's good.
RO2 is set for around 25 bots when the server is empty so even a single person can enjoy that server, but in the afternoon the server is full.
L4D2 randomly receives players at all hours of they.
And now our new TTT server is ready to go. There is a few things I'd like to add to it but that can be added at anytime in the future.
Feel free to add it's new IP at trabble.game.nfoservers.com:27015
All bans should've transfered successfully as well as all admin permissions.
Unfortunately I will not be joining the TTT server for some time as my gmod installation has shit itself.
----------------------------------
We also have plans to open a MGE TF2 server for MLG PRO GAMER XxMETAL_GEARxX gameplay needs. However before that happens the second TF2 server will be used to test plugins I plan to implement on the main server. With any luck we can get donator perks running for that server.
-----------------------------------
The donation page is now reactivated on the forums. It can be found on the top left of the forums. I encourage everyone to please help with the server by donating.
For more information, please feel free to ask questions in this thread or ask me on steam.
[Hidden Content: Login/Register to View]
TF2 Matchmaking is finicky at times but once it starts sending players it's good.
RO2 is set for around 25 bots when the server is empty so even a single person can enjoy that server, but in the afternoon the server is full.
L4D2 randomly receives players at all hours of they.
And now our new TTT server is ready to go. There is a few things I'd like to add to it but that can be added at anytime in the future.
Feel free to add it's new IP at trabble.game.nfoservers.com:27015
All bans should've transfered successfully as well as all admin permissions.
Unfortunately I will not be joining the TTT server for some time as my gmod installation has shit itself.
----------------------------------
We also have plans to open a MGE TF2 server for MLG PRO GAMER XxMETAL_GEARxX gameplay needs. However before that happens the second TF2 server will be used to test plugins I plan to implement on the main server. With any luck we can get donator perks running for that server.
-----------------------------------
The donation page is now reactivated on the forums. It can be found on the top left of the forums. I encourage everyone to please help with the server by donating.
For more information, please feel free to ask questions in this thread or ask me on steam.
New test servers
Posted by Code (Admins) at Apr 5 2013, 10:23 AM. 11 comments
Alright, right now we are running a test of a new Virtual Dedicated Server (VDS).
It's not exactly beefy but it's decent enough. It's also a manged server so most updates are handled by the providers.
For testing purposes I've installed a few servers on it.
We have Red orchestra 1, Red Orchestra 2, TF2 and GMOD.
Right now only RO1 and RO2 are up and running publicly.
Both of which can be found at these IPs:
Red Orchestra 2 --- ro2.game.nfoservers.com:7777
Red Orchestra 1 --- ro1.game.nfoservers.com:7757
These servers are off course only for testing purposes and are not indicative of any permanent server lineup. However RO2 has been constantly full since starting up, but this is no doubt attributed to the free weekend and the humble weekly bundle.
Depending on how testing goes for the VDS it may become the new home for TTT. So far we do like what we see.
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This VDS is also unfortunately based in the west coast (I fucked up) but I do plan on moving it to either a Chicago based location OR a New England based server. Even then the servers are still completely playable with no noticeable lag despite what the ping says.
This shouldn't affect the TEST IPs since those are all generated by me.
---------------
Another big issue is dealing with IP changes. I don't like it at all and it confuses players. So we will be doing a final solution to this problem. In the coming days I'll change the IP of our gmod server to gmod.magicmushroomservers.com
No matter what server we change to I can set that URL to forward to the new IP and this will hopefully aleviate any issues we will have in the future.
----------------
Our steam group will make postings for any stress test we will make regarding our test GMOD server.
----------------
As usual I'm offering anyone the ability to work on any server the community runs and would like to run.
A list of servers we can run can be found by clicking this LINK
However since we are running a windows based server we can not run Minecraft on it.
It's not exactly beefy but it's decent enough. It's also a manged server so most updates are handled by the providers.
For testing purposes I've installed a few servers on it.
We have Red orchestra 1, Red Orchestra 2, TF2 and GMOD.
Right now only RO1 and RO2 are up and running publicly.
Both of which can be found at these IPs:
Red Orchestra 2 --- ro2.game.nfoservers.com:7777
Red Orchestra 1 --- ro1.game.nfoservers.com:7757
These servers are off course only for testing purposes and are not indicative of any permanent server lineup. However RO2 has been constantly full since starting up, but this is no doubt attributed to the free weekend and the humble weekly bundle.
Depending on how testing goes for the VDS it may become the new home for TTT. So far we do like what we see.
---------------
This VDS is also unfortunately based in the west coast (I fucked up) but I do plan on moving it to either a Chicago based location OR a New England based server. Even then the servers are still completely playable with no noticeable lag despite what the ping says.
This shouldn't affect the TEST IPs since those are all generated by me.
---------------
Another big issue is dealing with IP changes. I don't like it at all and it confuses players. So we will be doing a final solution to this problem. In the coming days I'll change the IP of our gmod server to gmod.magicmushroomservers.com
No matter what server we change to I can set that URL to forward to the new IP and this will hopefully aleviate any issues we will have in the future.
----------------
Our steam group will make postings for any stress test we will make regarding our test GMOD server.
----------------
As usual I'm offering anyone the ability to work on any server the community runs and would like to run.
A list of servers we can run can be found by clicking this LINK
However since we are running a windows based server we can not run Minecraft on it.
Gaming and Media News section added
Posted by Code (Admins) at Mar 19 2013, 02:53 PM. 0 comments
To get more activity on the forums we've created a section where community members can write up gaming news articles.
Topics don't get bumped (instead they're descending from the newest topic to the oldest topic) and News stories once typed up are approved by the moderation staff.
Check the pin in that forum for more information.
Topics don't get bumped (instead they're descending from the newest topic to the oldest topic) and News stories once typed up are approved by the moderation staff.
Check the pin in that forum for more information.
Teamspeak server back up
Posted by Code (Admins) at Feb 26 2013, 10:24 AM. One comment
Several Servers Gone. Help Save TS3
Posted by Code (Admins) at Feb 23 2013, 08:17 PM. 8 comments
A few of our servers won't be making a comeback.
TF2 is permanently down
GMOD build is permanently down
DarkRP will not be made
Minecraft is permanently down
I'm hoping to try to get a TS running, but donations can greatly help.
My target is $128 for one year subscription to a 50 slot teamspeak server. Not exactly our old 512 slot, but we never peaked over 30 people in the old teamspeak server.
Our normal donation system is deactivated to remove defunct donation links.
Donations can be made here specifically for a teamspeak server.
-snip-
Thank you all and specifically to anyone that helped out in anyway to the servers that are now permanently down.
----------------
I don't want this to be completely bad news so let me throw in some good news.
For those of you that use play with six to play Day Z, our arma server now supports you joining on it with Play with Six's preferences for mod configuration.
You can add "Magic" in the name filter to find the server quickly. The server unfortunately needs a teamspeak for the ACRE functionality to work, but any teamspeak works since its a clientside mod and not a teamspeak server mod. The server's default mission is ACE Insurgency Fallujah and any admin can ask me for the server admin password to change missions as you please.
66.150.214.17:2302
MM | Magic Mushroom's Modded DOM/INSURG/Custom Combined Operations Server
0/32 players
TF2 is permanently down
GMOD build is permanently down
DarkRP will not be made
Minecraft is permanently down
I'm hoping to try to get a TS running, but donations can greatly help.
My target is $128 for one year subscription to a 50 slot teamspeak server. Not exactly our old 512 slot, but we never peaked over 30 people in the old teamspeak server.
Our normal donation system is deactivated to remove defunct donation links.
Donations can be made here specifically for a teamspeak server.
-snip-
Thank you all and specifically to anyone that helped out in anyway to the servers that are now permanently down.
----------------
I don't want this to be completely bad news so let me throw in some good news.
For those of you that use play with six to play Day Z, our arma server now supports you joining on it with Play with Six's preferences for mod configuration.
You can add "Magic" in the name filter to find the server quickly. The server unfortunately needs a teamspeak for the ACRE functionality to work, but any teamspeak works since its a clientside mod and not a teamspeak server mod. The server's default mission is ACE Insurgency Fallujah and any admin can ask me for the server admin password to change missions as you please.
66.150.214.17:2302
MM | Magic Mushroom's Modded DOM/INSURG/Custom Combined Operations Server
0/32 players
Fuk u Code
Posted by Code (Admins) at Feb 18 2013, 04:05 PM. 8 comments
I'm dead.
I have updates I want to implement to the TTT server. Mainly a completely unborked version of ULX, and possibly new mapspspspspspspsppspspsp.
We've also been playing lately on our ARMA server. %200 enemy on fallujah insurgency is just heaven.
I want set the standard map on the ARMA server to fallujah insurgency to alleviate any need to restart the server just to play, and if anyone wants help on how to get on that server feel free to message me on steam or any other faggot that plays on our ARMA server.
But yeah, all updates are coming at a snails pace because of university ham fisting me for the last of my money.
Our Dark RP server has been dead in the water for some time. Mostly because I haven't had time to work on it. Deathpoopy has taken the opportunity to 'try' and get it running. Either way, atleast some advancement is being made with that.
-Can't Corner the Dorner
I have updates I want to implement to the TTT server. Mainly a completely unborked version of ULX, and possibly new mapspspspspspspsppspspsp.
We've also been playing lately on our ARMA server. %200 enemy on fallujah insurgency is just heaven.
I want set the standard map on the ARMA server to fallujah insurgency to alleviate any need to restart the server just to play, and if anyone wants help on how to get on that server feel free to message me on steam or any other faggot that plays on our ARMA server.
But yeah, all updates are coming at a snails pace because of university ham fisting me for the last of my money.
Our Dark RP server has been dead in the water for some time. Mostly because I haven't had time to work on it. Deathpoopy has taken the opportunity to 'try' and get it running. Either way, atleast some advancement is being made with that.
-Can't Corner the Dorner
Servers back up
Posted by Code (Admins) at Jan 19 2013, 05:56 PM. 0 comments
TF2 - Gmod Build - Teamspeak 3
All these servers are back up, I'll be converting the GMOD build server into dark rp soon (aka before I leave for uni)
All these servers are back up, I'll be converting the GMOD build server into dark rp soon (aka before I leave for uni)
Server outages until further notice.
Posted by Code (Admins) at Jan 10 2013, 06:46 PM. 6 comments
Servers suffering an outage are as follows
Teamspeak 3
Team Fortress 2
Garrys Mod Build
Other servers not listed are still working.
Teamspeak 3
Team Fortress 2
Garrys Mod Build
Other servers not listed are still working.
2013: Shig Dig News
Posted by Code (Admins) at Jan 1 2013, 04:52 AM. 8 comments

It’s been awhile since we’ve had a community news post, even then we’ve had a lot go on since the last news post so let me get right into the meat of this.
ARMA
We’ve reopened the ARMA server. Fitted with ACE and ACRE as well as custom community missions we are set for mil-sim nights as you guys so please. ACE and ACRE give our server MAXIMUM immersion when playing missions. ACE gives us a better gear system, better medic system, and a variety of other shit that I’m to lazy to post here. (google this shit there is ALOT added to the game with this.) Hopefully soon I can get up a tutorial so users can easily get ahold of the mods we use; of course many users will run into trouble shoot issues with ARMA that we’ll try to address in the tutorial. ACRE gives us Teamspeak voip quality in arma. Well, what it does is that it connects your game of ARMA to Teamspeak to communicate with other people running ARMA and Teamspeak. ACRE gives us Teamspeak quality positional VOIP and also a realistic radio system. ARMA’s VOIP is disabled on our server in favor of using ACRE. Of course using ACRE will also be addressed in the ARMA tutorial (when I get to that.) This server can be found by searching for Magic in the server browser (however don't expect to get in if you don't have the proper mods.)
ARMA PART DEUX
I also want to go into detail about the community made missions we have. A few series we have is based on Counter-Strike where a team of CTs fight against a group of Ts that have hostages. The missions are open ended where the CTs have control over their hostages and can choose to take a hostage’s life if necessary. Hostages are not AI, they’re actually controlled by players. We also have a mission made by Tyler that has a Special Forces group meeting up with a two man team of CIA agents to rescue a VIP from a small town. From what Tyler tells me, he plans to make more. Aside from the community missions we also have a few ARMA favorites customized for Magic Mushroom. These include an Insurgency gamemode set in Fallujah and a Domination gamemode set in Takistan, and I hope to continue converting insurgency and domination gamemodes for Magic Mushroom.
TTT
The TTT server is finally getting back on its feet with a new mapvote system and the fixing of the ULX admin system. During a vote, the new map system grabs 3 random maps and 2 maps that have been used the longest number of times ago. This new map system also has a new Rock the Vote system that is set to accept a vote at around 55% or so (I don’t remember). Other than that the server has just had routine maintenance done to it which includes removing of broken maps and adding end round music. That being said fuck workshop. There are plenty of GMOD 13 fixed maps on it, but since they are not available easily in an .bsp format I can’t add them to the Fast Dl server so that means those maps can’t be added. I’ll be looking to add maps within the next few days (this will be done when I have free time at work) so get that map request thread back up and going.
GMOD PRIVATE BUILD
We actually have a private build server. The password for it is available to all members. (I’ll update the server list sometime today.) The password is[Hidden Content: Login/Register to View] . Really it was setup to decide if Evolve is worth converting to, but that issue has been resolved. So the fate of this build server is up in the air. I know a few of you guys enjoy going there to fuck around and I’ve been given hints to make it into a DarkRP server (If it does go DarkRP it’ll be passworded to limit kiddies that join it). Other than DarkRP or build there isn’t much I see we can do with it; it’s a ‘fuck fuck’ server anyway. The IP for this server is server.magicmushroomservers.com
TF2 SERVER
The TF2 Server is
MINECRAFT
Our Minecraft server is also coming with big news come January 1st the server will be new, the new server will be the idea suggested to us... Pirate PVP! This server will include treasure, custom generating, island PVP, new money prices, and much more! Kcband decided not to take a poll due to many faction have fallen and been raided by Aydindril, and I talked to many in the faction and the other last major faction and they are ok with this. If you have any comments on the change leave them here! But sadly one of our own staffers are choosing to leave, so everyone wish Xcorpdog a farewell.
Holy shit, that was alot. Saved a little time by copy-pasting KC’s news post.
Also congratz to the community for bringing us to the eve of 8000 posts.
You all get one apple, don't fight over it.
Edit: Are you fucking kidding me I forgot to mention the TF2 server.
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Total Forum Posts: 9,900 Total Members: 148 (The newest member is Ariud) Jul 7 2012, 06:22 AM, a record 72 users were online. |
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